Friday, 13 November 2009

Report: Video Games and Violence Design Methodology

The questionnaire will comprise of combining and summarising the ideas and concepts described in the Literature Review by asking the participant questions related to those ideas. Once the entire sample has given their responses, the responses will be recorded and then entered onto a pie-chart diagram to clarify the results.

The questionnaire will link to Anderson's theory of video games and increasing aggressive behaviour, by asking the participant if they agree with this claim. Using a Lickert style questionnaire (socialresearchmethods.net, 2006) the participant will state how strongly they agree or disagree with the statement.

Later, the questionnaire will link to the news story in Leicester, and ask if the participant has been aggressive in their behaviour after playing a violent video game. Finally, the questionnaire will link to Bandura's theory of reinforced learning as well as Anderson's theory of increased aggression; the question will ask what the participant often does after playing a violent video game (Appendix 1).

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