Friday, 13 November 2009

Report: Video Games and Violence Abstract

Research has shown that violent video games have a strong influence on users's behaviour. Primary and Secondary research was performed to provide first hand results which show if previous theories still have ecological validity. The hypothesis for the report is violent video games increase aggressive behaviour. Lickert scale (socialresearchmethods.net,2006) questionnaires were used after receiving ethics approval due to the use of human participants. The results showed that 54% of participants felt aggressive in their cognitions and behaviour after playing a violent video game. The results supported the hypothesis; however, if the study was to be executed on a larger scale the results would have even more validity.

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